Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_FRA_75_HE"

//75 -    75mm BS (Blockhaus Schneider) L/9.5

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.075

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,300,	32,2590,	6,4661,	0,10358
Armor=100,200,	18,1151,	4,2072,	0,4604 //           SHELL_RUS_37x198_HE   
Armor=2000,100,	7,288,		1,518,	0,1151

//              (37  ,    1936-1945)

DefaultStartSpeed=220	//        ()
MaxDistance=3000		// ,    
Mass=5.55				// 
Mkr=0.95				//  ,     Cx   M=1,        
Mmax=2.0				//  ,     Cx,   M=1,        
Cx_0=0.215				// -   (M <= Mkr),        
Cx_max=0.56				// -   (M = 1),        
Cx_1=0.35				// -   (M >= Mmax),        
R=0.0375				// 
LiveTime=17				//  
TimeToDestroy=0			//        (0 ..   )
TracerShowtime = 17		//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_5kg_740g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_5kg_740g_object.txt",3,3,3.423
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_5kg_740g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_5kg_740g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_5kg_740g_object.txt",3,1,1.039
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_5kg_740g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_5kg_740g_object.txt",3,2,3.330
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_075mm_5kg_740g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 